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- Hellblade - Timed Block - AE Support
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Version
1.3.5.1
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Me
Uploaded by
DarkMatterValkyrie
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Tags for this mod
- Gameplay
- Skyrim Script Extender (SKSE)
- Plugins : Light
- Description
- Files2
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- Videos0
- Posts127
- Bugs2
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DarkMatterValkyrie saving the day π
Mithras666
- premium
- 87 kudos
Hey DarkMatterValkyrie, I was wondering if you could implement projectile blocking as well? I love this mod's SFX and slowdown, and the fact that it's pure SKSE is very cool.
yagmur2
- supporter
- 0 kudos
Does this version also have unblockable included? Or was that just in distar's version?
strauler
- member
- 2 kudos
Does this one affect the PC too or just NPCs? The old oneHellblade - Timed Blockalso applied to the PC and it was driving me nuts.
Edit: After a quick test, it doesn't seem like it applies to the PC, awesome!
Zylo178
- member
- 1 kudos
Maybe there is something wrong that I'm doing with DMCO. I installed DMCO Framework under the βmiscβ section because DMCO didn't work, and I placed the mod after DMCO; Dodge animations work, but I'm stuck in-place while dodging.
I uninstalled and reinstalled DMCO, ran Nemesis, and I'm still stuck in-place while doing dodge animations. Any help?
CafeImp
- premium
- 7 kudos
huh.. looks like I didnt glaze you a couple months ago... OMG DUDE THANK YOU SO MUCH FOR THIS I LOVE YOU FOREVER THANK YOUUUUUUUUUUUUUUUUUUUUUUUUUUUU
yoonroot
- supporter
- 0 kudos
Sorry if this is a dumb question, but are the timed blocks supposed to stagger an enemy out of their MCO moveset?
I am currently running this mod with Valhalla Combat's timed block disabled, but I am unable to stagger human NPCs (bandits, guards etc.) out of their MCO SCAR attack animations.
DarkMatterValkyrie
- premium
- 90 kudos
It's supposed to, but I think messed it up in the last update.
yoonroot
- supporter
- 0 kudos
Just to update/clarify, I am currently using Nolvus modlist with your version of Hellblade timed block in place of Nolvus' Valhalla timed block (which is what the modlist defaults to). I just tested a fresh install of Nolvus (with only Valhalla timed block) the other day without any changes to the list and this issue still persisted, so I honestly doubt that it was an error on your part and more likely a bug from its developers.
Do you have any suggestions/know of a mod that could help me fix this issue? Basically right now human NPCs are just spamming MCO light combos infinitely and I really just wanted a timed block mod to stagger them out of infinitely attacking.
Regardless, thank you for providing us with AE support on this mod :3
UPDATE: many thanks to Jdnicho4 for finding a fix.
This was due to an issue with the Unblockable mod and Valhalla Combat (possibly other Timed Block mods too).
Nolvus or not if you are having this issue, uninstall the Unblockable mod and rerun Nemesis.
neddardz
- member
- 0 kudos
does this work for 1.5.97? i tried the original but it doesnt have any configurable setting like this one
Eriahn
- premium
- 2 kudos
Got DMCO semi-working with the 1170 dll.
I get the regular sidestep but not the roll on a double tap? Did the roll dodge get removed or is there something funky going on with my LO?
Zendii
- member
- 2 kudos
how did you manage to do it? i can't seem to make this thing work no matter what
Eriahn
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- 2 kudos
Just installed DMCO, overwrite the DLL with the one in this page and run Nemesis/Pandora.
Now that I think about it, Pandora might be the reason I'm not getting the dodge roll on double tap, but I'm not feeling like installing Nemesis to check, tbh.
EDIT: Found the culprit. It's MCO Smooth Input. Probably interfering if using shift as a modifier key for power attacks, need to test a bit more.
EDIT 2: Known issue with DMCO+Smooth Input, there's a workaround in Smooth Input's MCM, glad to got that sorted out.
MasterAskarus
- member
- 13 kudos
Did anyone test this with 1179 GOG?
supergeorge1
- member
- 0 kudos
Thanks for the DMCO DLL! For some unknown reason, counter animation doesn't work for me... counter sound plays, but I can't get this animation to work.
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